Break the Curse:
The Crimson Gems
On this game I worked as Art Lead and 2D Artist.
I was responsible for analysing the Game Design documents, distribute the work among the internal Art Team members and external Art Outsourcers, receiving and approving the Art and then export it and deliver it to the Programmers.
I made the User Interface, Particles and Fonts. I also worked on the Animations, Backgrounds, Icons, Cursors, Objects, Logo, Characters and final touch-ups.
Developed by GameInvest
Published by BigFish Games in 2012
Platforms: PC and Mac
Genre: Puzzle Adventure / Hidden Object